Migration of Geometry is a procedure whereby the numerical continuum that makes a drawing, such as the linear rendering of an emerging Meta-Phorm or a geometric structure, is induced to shift, as a totality, to a new state which when rendered results in a painting of shapes and colors.
The need to trigger the migration of geometry is to compensate for an eventual lack of fine art attributes in the default interface, or
it is a way, devoid of kitch since it florishes directly from the structure itself, that will produce a painting (which is matter of shapes, colors and multiple compositions) out of a linear object.
The shift of this complex of correlated numbers may be manipulated at the front side of the process directly in the scripts or from the end side in a WYSWYG mode by altering values and parameters in order to achieve wanted fine art qualities.
Her are a few examples. The left image is only a line description of the starting structure. Its look is defined by the software's default interface. It may or may not have fine art qualities. The fine art qualities are induced, in the images at the right, by the migration of the left image's geometry.
Meta-Phorms.
S-Bands.