2006
Bruce Wands, Art in the Digital
Era, (London , Thames and Hudson) pp. 10 & 33.
This aptly named book provides a broad overview and sampling of digital art. Editor Wands (chair, master of fine arts computer art department, Sch. of Visual Arts; Digital Creativity) ably traces the history of digital art, then outlines in several chapters various areas of the field—digital imaging; digital sculpture; digital installation and virtual reality; performance, music, and sound art; software, database, and game art; “net art”; and the future of digital art. Each chapter includes a sampling of photographs by emerging and established artists, although the field is so new that it appears to be difficult to make an honest distinction.
Dans une édition claire et richement illustrée, l’artiste et professeur Bruce Wands expose les enjeu actuels de l’art numérique, et ses modes d’application : image, vidéo, sculpture, installation ou performance.
SHERBAN EPURÉ, "CONDOTIERRE", 2003. Inkjet, Print, Variable Dimmensions.
Sherban Epuré uses the term "meta-phorms" to describe the results of his mathematically based image-generating process. This work produced using algorithms, is formed by interaction of colour with a simple geometric shape. One intent of Epuré's imaging is to forge a link between Western technology and Eastern spirituality.
page10.
... New digital techniques can be considered as the latest step in an evolutionary process; where traditional drawing and painting methods are constrained by the limitations of physical technique, and photography and video rely on lens-based technologies, digital imaging incorporates elements of mathematical computation and mechanical precision, making possible a whole range of styles from photorealism to pure mathematical abstraction.
The earliest digital printmakers needed to programme the computer before making their drawings because first-generation graphics software did not have interface. After programming, images were output through the use of plotters-devices that draw pictures on paper with a variety of pens or brushes controlled by digital motors. The use of programming to create images continues to the present day, and artist such as Paul Brown (pp. 44-45), Sherban Epuré (p.10), Jean-Pierre Hébert (pp.13,38), Manfred Mohr (pp. 25,63), Michael Trott and Roman Verostko (p.70) all use programming as an integral part of their creative process. ...
page33.